Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Dec 12, 2006, 06:35 AM // 06:35   #21
Frost Gate Guardian
 
Join Date: Jul 2006
Advertisement

Disable Ads
Default

Quote:
Originally Posted by |pyro|
gz for you for reading my buid then added an SS necro instead of an Rett., Holy Wrath smiter
http://www.guildwarsguru.com/forum/s...php?t=10075617
What do you mean, YOUR build? Just because we have similar builds, doesn't mean I got this build from you. One, I've been using this build since day one of NF (I mean, it doesn't take a genius to combine Spirit Bond and Shield of Absorption), and two, just because I use that build, does not mean that I copied it from you. If you are going by posting dates, there is a thread about this build before yours. Search the forum.

But the most important part is, what's the monk build does not matter in this guide. This is not a guide about builds, it's a guide about build usage. It doesn't matter who the tank is. Hell, I've done it with a dervish before as the tank, without protective spirits, spirit bond, or shield of absorption.

I respect you for being a build finder. But don't go around accusing people for stealing "your" idea. Plus, SS is faster than smiter, because smiting damage reduces with shield of absorption. I am also impressed by your smiter skill bar. The ordering of maintaining enchants shows that you are an experienced player. Don't ruin that good impression.

Oh, and one word of advice, your smiter is missing a skill. Fill it with serpents quickness or arcane echo, and echo SoJ for accidentally aggroed colds. That way, colds die within 40 secs after initial aggro.

Last edited by teotuf; Dec 12, 2006 at 06:47 AM // 06:47..
teotuf is offline   Reply With Quote
Old Dec 12, 2006, 09:24 AM // 09:24   #22
Wilds Pathfinder
 
Koning's Avatar
 
Join Date: Jan 2006
Default

/agree

I also think this guide is more focused on bodyblocking the enemies so you can have unlimited aggro (again) without fleeing enemies.

(plz come with your last dead points to block the enemies )
Koning is offline   Reply With Quote
Old Dec 12, 2006, 04:25 PM // 16:25   #23
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

Quote:
Originally Posted by teotuf
Yes, but to counter the bleeding, you need 8 in healing. it is better to max divine favor and have 14 in prot and rest in inspiration than putting some in healing.
go 105 health, take watchfull spirit, heal with DF by recasting PS or whatever
Turbobusa is offline   Reply With Quote
Old Dec 12, 2006, 09:28 PM // 21:28   #24
Krytan Explorer
 
Crazyvietguy's Avatar
 
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
Default

Quote:
Originally Posted by |pyro|
gz for you for reading my buid then added an SS necro instead of an Rett., Holy Wrath smiter
http://www.guildwarsguru.com/forum/s...php?t=10075617
Honestly, you dont have any right calling it yours. His guide is Very detailed and completely different from yours. Both builds are equally great and both work very well.
Crazyvietguy is offline   Reply With Quote
Old Dec 13, 2006, 01:31 AM // 01:31   #25
Frost Gate Guardian
 
Join Date: Jul 2006
Default

So we encountered a problem. So far we are missing 1 choke point to the smite run: right after the first group of smites, we couldn't find a spot that we can consistantly stay at and succeed. We had two spots where both works sometime, but if either person miss by like literally 1 or 2 pixels, the necro will die, so those are not quite viable. Any idea for those smites? As they won't follow till the next spots, and we can't find one around there that always works. It's the groups of smites around the first patrolling coldfires in the run.

Also, anyone got any feedbacks about the run? How successful were you at this? Any other tips that you'd give for the run? I know I didn't post the smites parts yet, but how long does the first chamber take for you guys? It takes about 3 min average for me (Graspings and Aataxs).

Another thing I noticed, is that after the update, smites drop ectos a LOT less commonly. So right now I'm looking more into chaos plains and bone pits.

ALL SPOTS ARE POSTED NOW IN THE FIRST PAGE.

Last edited by teotuf; Dec 13, 2006 at 06:49 AM // 06:49..
teotuf is offline   Reply With Quote
Old Dec 13, 2006, 09:18 AM // 09:18   #26
Wilds Pathfinder
 
Koning's Avatar
 
Join Date: Jan 2006
Default

thank you for sharing these spots again

I'm gonna do some runs with guildies (if online + favor.....) to see how it works (didn't try it yet cause i didn't know all dead point yet). As for that single group, you might need to take em out without dead point (so lets hope its no 3+ group). It takes a bit long, but its doable.

As for the chaos plains, in the time b4 the spirit bond update we farmed those mindblades alot, and came to the conclusion that the tank didn't need spellbreaker for it, nor (due to high hp) extra regen to counter degen. but now that we don't have spirit bond all the time, we might need it (but mindlbades like to interrupt that like crazy). The necro needs to bring mantra of resolve and some hex removal. Holding aggro from mindblades is a hell of a job, they like to scatter everywhere.
Koning is offline   Reply With Quote
Old Dec 13, 2006, 05:21 PM // 17:21   #27
Frost Gate Guardian
 
Anghardel's Avatar
 
Join Date: Oct 2006
Guild: Raging Seraphim
Profession: Rt/
Default

I've actually seen you hanging around the Temple of Ages quite a bit, Teotuf; my guild leader has served as an SS for you, and I've considered seeing if you were up for attempting a dual 55/Famine run, though I am aware that it's considerably longer - or so I've been told.

I'm in the process of constructing a Necromancer right now, and I planned on eventually using him almost exclusively for UW farming as far as PvE goes - though he's going to be a PvP player as well. This guide is wonderful; I'm glad you took the iniative to post photos of all the possible team gank spots. Definitely going under my favorites now.
Anghardel is offline   Reply With Quote
Old Dec 13, 2006, 09:21 PM // 21:21   #28
Frost Gate Guardian
 
Join Date: Jul 2006
Default

@ Anghardel
I've seen some really cool famine rangers. In fact I've done the mass aggroing with some. It works flawlessly, almost faster than SS in the first chamber, since there is no need to find the attacking ones and hex them. However, the smite run is next to impossible with mass aggroing, the reason, it's not possible to kill colds w/o damaging the smites.

@ Koning
I never personally duo farmed in chaos planes yet. I didn't think that mindblades would be the problem, since they give -8 regen, in which case either healing breeze or renewal of spirit bond would keep you alive. I faced them over and over when I was doing escort souls, and the only problem there was keeping the necro alive. So I guess the healing breeze build would solve that problem. What I'm wondering, is how would you counter banished dream riders? I remember prenerf, I used to 3 man farm tombs, and was successful in killing them, but I can't remember whether I used echo spell breaker there. What's your strategy for those?

Anyone got any insights for bone pits btw?
teotuf is offline   Reply With Quote
Old Dec 13, 2006, 10:10 PM // 22:10   #29
Wilds Pathfinder
 
Koning's Avatar
 
Join Date: Jan 2006
Default

dream riders are easy, altough they use shatter enchant, so make sure you cover your ps (you also have spellbreaker on ofcourse). ss should kill him pretty quick, depending on the other skills your necro is using even b4 sb ends.

As for the mindblades, your healing breeze would be interrupted if you cast it without spellbreaker on you. you probably have migraine on you, making hb a 2 second cast and easy to catch for a 1/4 interrupt spell. (mantra of resolve would deal with it i think, but prepare for maximum energy lost than)
Than again, you need to find dead points to position yourself because they will probably also scatter from ss (haven't tried it on them since last update tough).

The bone pits is also a nasty place to go, degen+life stealing. But it might be easier to clear that than clearing the mindblades, because there is no interrupting here. make sure the necro has hex removal if something goes wrong (btw, didn't fight this guys ever with 2 man monk+necro)

I think I need to go to UW soon trying all these things out when I have the time
Koning is offline   Reply With Quote
Old Dec 14, 2006, 06:58 AM // 06:58   #30
Frost Gate Guardian
 
Join Date: Jul 2006
Default

Added yet another spot, which is useful for some spawns. As for the speed of this run with mass aggroing, 2 limiting factors are present: necro misplace the hex on non-attacking foes (it's like learning SS all over again), and monk aggroing problem (which doesn't happen that often, and is easy to fix), esp if monk is trapped and need necro to SS to get out, in which case breaking the aggro, and messes a lot of things up. But average run takes about 15-17 min.
teotuf is offline   Reply With Quote
Old Dec 14, 2006, 08:56 AM // 08:56   #31
Wilds Pathfinder
 
Koning's Avatar
 
Join Date: Jan 2006
Default

hmm, how can you control the enemies with ss so that they keep attacking? Or is this all about luck?
Koning is offline   Reply With Quote
Old Dec 14, 2006, 03:29 PM // 15:29   #32
Frost Gate Guardian
 
Join Date: Jul 2006
Default

The necro just have to hex the ones that are attacking. As I'm not the necro, I have no idea how they do it, some catch on right off the bat, others take a few aggros to know which ones to SS. Since there will always be at least 3 attacking the monk, the necro just have to learn to hex the right ones. For Aatxes and Grasping Darkness groups, it is always the Aatxes that are attacking. For smites, I have no idea how they choose who to SS, but Smites always go down in a few secs. It's only the Aatxe/Graspings group that have some problems. Anyone know if unwelcome guest is doable with monk and necro duo? How do people counter lingering curse, as it's a 10 sec recharge spell?

Last edited by teotuf; Dec 15, 2006 at 12:22 AM // 00:22..
teotuf is offline   Reply With Quote
Old Jan 09, 2007, 03:36 PM // 15:36   #33
Pre-Searing Cadet
 
smallhamster's Avatar
 
Join Date: Feb 2006
Location: Moscow, Russia
Profession: Mo/
Default

Surely Unwelcome Guest is doable with monk and necro duo.
Necro JUST kill Soul Keeper (SS and wand) while Dryders patrol go out.
In some cases monk agro and take Vengeful Aataxas, necro kill SK then monk just run to break agro (VA die when lost agro)

I`m not so experienced in tanking as Teotuf so if I can do it so you surely can too
smallhamster is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:09 AM // 04:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("